CHARTS | ||||
Star Chart |
Planet Chart |
FUEL USAGE |
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COLOR | CLASS | COLOR | TYPE | (cubit meters) |
Red | M (coolest) | Red | Molten | Hyperspace: 0.16 - 0.25 - 0.33 - 0.41 - 0.49 |
Orange | K | Brown | Rock | (per coordinate traveled) |
Yellow | G | Blue | Ocean | Laser: 0.01 |
White | F | White | Frozen | Missile: 0.05 |
Green | A | Violet | Gas Giant | Shields: 0.1 per hour |
Light Blue | B | Launching or Landing: | ||
Dark Blue | O (hottest) | 0.25 per G of the planet |
ENDURIUM PRICE INCREASES | |
Buy a full load of Endurium before the price increase and sell it right back to starbase immediately afterwards: | |
20-02-4620 | 1000 MU -> 1500 MU |
15-05-4620 | 1500 MU -> 2000 MU |
SKILL TABLES | ||||||||||||||||
Note: much of these notes in this section are from game testing and are somewhat speculative:
Most training levels determine how efficiently the ship will function when confronted by various tasks.
Science Officer: Efficiency is the % chance that each field on the analysis field will be filled in. It also determines the accuracy of sensor readings. For example, if your science officer has a 200 skill level, there's an 80% chance that each field will have the right information. If the 20% chance occurs, you will see the reading "Not Certain" When your science officer has a skill between 150-250, you will see "Movement detected" messages in hyperspace and in a system. Navigator: Efficiency determines your weapon's accuracy on your ship and your terrain vehicle. Your navigator's skill also determines how quickly you find yourself after traveling through a continuum flux. There is a measure of randomness however. If your navigator has 250 skill, or 100% efficiency, he/she will always find the ship's position 100% of the time at hour 0. If your navigator's efficiency is only 60% however (150 skill), then you have a 60% chance of finding your ship's position in the first hour, then a 60% chance of finding your ship's position in the second hour (if you are still lost), and the same the third hour, etc. When your navigator has a skill between 150-250, you will see all continuum fluxes in hyperspace. If your skill level is below 150, you will need a ring device to see them. Ring devices are useless to an already skilled navigator. If your navigator's skill is less then 200, then you have a chance of getting lost on a planet's surface in any storm. Engineer: Reduces the repair time to repair damage to the ship Communications Officer: Training and efficiency determine the % of translated material you get in an alien conversation. 200 training means 80% efficiency or 20% untranslatable material. Whining Orbs translate spemin dialog without the need of any communications skill. A whining orb is useless to an already fully trained communications officer. If a member of your crew is the same race as the race you are communicating, you get a +25 bonus to your communications skill If your communications officer is the same race as the race you are communicating, you get a +50 bonus to your communications skill. Doctor: Reduces the healing time for crew members who are being treated. |
LEGACY OF THE NOAH PROJECT | |
NOAH 1: | Returned home after a Ring Device Failure |
NOAH 2: | Launched 3454 and settled on Arth (125,100 - P2) |
NOAH 3: | (unknown) |
NOAH 4: | (unknown) |
NOAH 5: | (unknown) |
NOAH 6: | Travelled to the Starflight II region of space with a group of Humans and Elowan |
NOAH 7: | (unknown) |
NOAH 8: | (unknown) |
NOAH 9: | Crashed at 175,94 on 3-10-3480 and failed to reach Heaven (145,107 - P4) |
Fall of Earth: 2-28-3480 due to solar flare activity |
FLARE INFORMATION | |||
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MONTH/YEAR | STAR FLARE RANGE | MONTH/YEAR | STAR FLARE RANGE |
01-4620 | 193-200 | 06-4621 | 66-72 |
02-4620 | 186-192 | 07-4621 | 58-65 |
03-4620 | 178-185 | 08-4621 | 51-57 |
04-4620 | 171-177 | 09-4621 | 43-50 |
05-4620 | 163-170 | 10-4621 | 36-42 |
06-4620 | 155-162 | 11-4621 | 28-35 |
07-4620 | 148-154 | 12-4621 | 21-27 |
08-4620 | 141-147 | 01-4622 | 13-20 |
09-4620 | 133-140 | 02-4622 | 6-12 |
10-4620 | 126-132 | 03-4622 | 1-5 |
11-4620 | 118-125 | 08-3479 | 244-249 |
12-4620 | 111-117 | 09-3479 | 237-244 |
01-4621 | 103-110 | 10-3479 | 230-236 |
02-4621 | 96-102 | 01-3480 | 222-229 |
03-4621 | 88-95 | 02-3480 | 215-221 |
04-4621 | 81-87 | 03-3480 | 207-214 |
05-4621 | 73-80 | 04-3480 | 201-206 |
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